One day Valve may actually advertise this game. This game is like a speakeasy. Hidden but everyone is welcome with an invite.
They’re not gonna actively advertise something unfinished.
People like to say Deadlock is dead because the playercount fell off. But this is the level of attention it gets with just word of mouth.
And the reality is that it’s a pain to keep up with the rapidly shifting mid-development meta, so the majority of players were never going to enjoy the playtest long-term.
Once the gameplay stabilizes and Deadlock fully comes out, it’s going to spawn a new genre craze.
It’s interesting how positively the broader gaming audience responds to it any time a large YouTuber covers it. People are generally very positive and excited about a new Valve game. I think maybe the playtesters can sometimes be guilty of living in a bubble and thinking the long-term success of the game hinges on their enjoyment right now, when in reality there actually haven’t been many bridges burnt. Many people have realised (consciously or not) that playtesting the game is not for them, but it doesn’t mean that they’re never coming hack.
Exactly.
A couple times the game has been left in an unbalanced state where it was hard to have any fun at all unless you were the one playing the broken character.
And people would demand that Valve “fix it”. Not realizing that’s simply not a priority.
They’re not gonna make tiny balance adjustments every day if they’re busy working on something that’s gonna throw a grenade into the current meta anyway.
Current players are not customers. The point is not to provide a good time right now.
The point is to make a game, while testing as many variables as possible to figure what is and isn’t fun.
That means there is gonna be stuff that isn’t fun. Like the recent update where they slowed down the movement.



