Patient gamers might be interested in this news.
My method of patient gaming is to only buy games that are $10 or less
Just got subnautica, hades 1, disco Elysium, oxygen not included, hollow knight (I’m sad to learn I don’t like platformers that much…), kerbal space program.
Shit, I have so much to play for the next 5 years just there.
Factorio and Hades 2 were my exceptions, got them full price.
Next year it is going to be even lower with how prices are going. Upgrades are just not feasible anymore.
I have a gtx 1080. 2025 games are mostly written in unreal 5. Unreal 5 is designed such that not even the highest end gpus can actually run it without framegen. And now also with mandatory raytracing.
Older games still work, and they look and run better for me.
And most U5 games look kinda the same
I do buy new games even full price on rare occasion. Regardless of that, there’s nothing new games do much better than old games besides graphics and that mattering declined hard once league of legends, counter strike, fortnite, minecraft, roblox, etc became people’s childhood to their ongoing adulthood games. I’ve met people that haven’t spent a dime on genshin impact while having played for 5 years
No one is missing out on the best 2025 games if they’re playing the best games of 2015. Time is finite and if it’s filled with good, what difference does it make if it’s new or old. You’re not missing out if you’re playing the best games of 2000-2014 in 2025.
I follow emulation on Android communities and people love playing the greatest hits of the PS2, Gamecube, DS, 3DS, PSP, Vita and it seems to mostly be teenagers. And now we’re getting good PC emulation support and PS3 and X360 support is progressing. Switch on Android emulation is pretty good now. Android, Steam Machine, Steam Deck, Steam Frame, Legion Go, Rog Ally, GPD Win, Ayaneo. Even Switch 2. The relatively low power gaming scene is growing and that bodes well for “classic/retro/oldies” gaming.
It’s been 12 years since the PS4 launched. Early PS4 games don’t play much different than 2025 games. The classics oldie radio station of games are soon going to be very modern. 2007 Bioshock era games are already very modern and look pretty good too
There were a lot of great fucking indie games released this year, from the comments a bunch of people here have missed some great indie games.
Hades II, Silksong, Blue Prince, Ball x Pit, Mandragora, Pipistrello and the Cursed Yoyo, Citizen Sleeper 2, Dispatch, Absolum, Megabonk, Constance, Wheel World, Cloverpit, that’s only a fraction of this year’s releases and I’m not even counting the more ambitious titles like The Alters and Expedition 33. Indie fans have been eating good for sure.
From the list I only own Silksong, Megabonk, and Expedition 33, I know about, but do not own and have not played Hades II, but I would still have a bunch of 2025 indie games I really liked. (The Wandering Village is an example from the country I live in even).
Don’t forget the one that SHOULD HAVE gotten GOTY: Kingdom Come Deliverance 2
I kinda gave up buying new stuff because of all the editions bullshit. Complete, Deluxe, Gold, Ultimate, Season Pass, Whatever The Fuck Else Special Director’s Cut - yeah, yo ho ho ho your capitalist ass straight to the fire sell.
Yeah, it dawned on me a few years ago that games are being sold in an unfinished state just so they can sell us the rest later.
If you’re still naive enough to spend money on things you can be getting for free (just to make someone else richer), at least wait until what you’re buying is complete.
I definitely see much of AAA gaming as greedy, but when I’ve dipped into it this never seemed like an accurate take. The shit they’re selling for Ultimate Editions is normally teensy and inconsequential, like a golden gun or something. They’re selling to sons of Dubai warlords that just have Fuck You money to spend. I’ve never regretted getting a standard edition, except when I buy Deluxe off an indie game where I just want to support them (For reference, Expedition 33 had a Deluxe Edition)
Outside of a few notable exceptions, older games are ironically more novel and have more interesting gameplay.
And practically no one can actually afford the super duper premium Nvidia prices required to make an unoptimized UE5 engine game actually run well.
… Half of the gaming market in general is gacha games on mobile phones.
Most permaonline ‘hardcore’ gamers, people you see on game related discussion forums, as well as industry marketing execs, and yes, both pay for play gaming ‘journalists’, and most of your favorite youtube/twitch game opinion havers… they’re all delusionally out of touch with the basic economic reality most gamers are in.
This is why things like Stop Killing Games are important.
Publishers know that existing games are their primary competition, thats why they want them to be unplayable.
At this point, the disparity is so extreme that I would not be surprised if GTA 6 more or less ends up being the beginning of the end of Rockstar.
People are not going to be able to pay the prices they will need to charge for their basically ‘decade of investment’ game that primarily serves as an MTX platform.
The performance issues are a major one for me, nothing worse than firing up a new game and getting 40fps with tons of stuttering along the way.
I feel like most newer games also have trouble with low/medium settings not really being that much better for performance, so there’s no fix for it.
I remember older games where low was like staring at a character made from 12 polygons and everything looked awful, but it would run on just about anything.
Its because many game studios just started making many games that just assume you have some kind of raytracing capable GPU.
They largely stopped bothering to properly support and properly optimize for the hardware situations where you don’t.
A whole bunch of post processing and even just basic scene rendering?
Yeah, they’re now done in kinds of render pipelines that more or less blow up or chug without cards that have at least some ray tracing support, even if you actually have all your in game settings down to as low as possible.
Its hard to set up lights and bake light maps and such in the old fashioned way, its easy to just let the engine handle all of that for you as a dev, auto magically.
Problem is, very few dev teams actually know how to use UE5 properly, and on one level, I don’t blame them, it is absurdly complex.
Threat Interactive on youtube more or less has hours of extremely technical breakdowns of UE5 shennanigannery, and also comparisons to somewhat niche techniques used by select, older games, that are as, nearly as, or sometimes actually just better than many UE5 games at realistic high fidelity graphics… while also being more performant, running on older hardware.
Its exceedingly technical and complicated, but the upshot is: No, you’re not crazy, these idiots are often intentionally, often unintentionally, doing things in stupid ways, unnecessary ways.
EDIT: 12 polygons you say?
Runs on anything, you say?

… ok, hear me out:
What if there is more to a video game than just how graphically realistic it is… what if it could be immersive, convincing, memorable, complex, not totally railroad you through a blatently OP power fantasy, linear story, even make the player really think about some real world serious shit, while also having a bit of goofy levity from time to time?
Man if there was a game like that, you’d have to reinstall it or something, sheesh.
(This entire game fits on a single CD ROM, btw, less than 750 MB)
While I have no love for a lot of modern AAA devs, Threat Interactive is not an authority on whatever he preaches. No games shipped, only some UE5 snake oil config files. No proof of any experience or credibility, just bashing. I wouldn’t watch that stuff or bring it up as some sort of authority on 3D graphics.




