Comment, like, subscribe, let’s trigger the algo!In this video I analyze the legendary project Wolfenstein 3D by id Software.In my opinion this is the first ...
Elite was working on crazy slow machines from somewhere in the middle of the 80s, progressing from wire graphics to filled polygons. All was crazy fast. Not sure if there was a textured version, though.
Other 3d games with bitmap graphic that came out before were actual slide shows. Like Eye of the Beholder. You’d press a key and get the different 3d view as a single frame. Other real time 3d games at the time were 3d polygon based like Elite.
Well, it was a while ago, so I don’t remember details… But a slide show? I believe you’re exaggerating. A lot.
Give me an example of a better game at the time because I don’t remember seeing any.
Why do you expect a better game? I said “evolution”. Do you understand the meaning of this word in full?
Other games were really shitty. Show us an equivalent or a slightly worse game instead of arguing.
Elite was working on crazy slow machines from somewhere in the middle of the 80s, progressing from wire graphics to filled polygons. All was crazy fast. Not sure if there was a textured version, though.
The video is about software optimization. Elite was a simple wireframe. It didn’t have shading. It didn’t have mixed bitmaps placed in the 3d space.
The video linked doesn’t claim Wolf 3D was the first 3d game.
Ultima Underworld was painfully slow.
Other 3d games with bitmap graphic that came out before were actual slide shows. Like Eye of the Beholder. You’d press a key and get the different 3d view as a single frame. Other real time 3d games at the time were 3d polygon based like Elite.