

After trying vmtouch, it only seems to be partially helping. I’m not sure if I’m just using it incorrectly or not but if I remove the files from RAM and then use vmtouch to add them back in, the hitching issues are still partially there.
To fully explain what my issue is, I currently using the Linux version of the Cyber Lancer demo from Itchio as it’s small enough to fit onto my 128 MB SD card, which is very slow. I can easily run the game from other storage devices that have much higher read speeds but I want to get the most out of my older and slower storage devices. What’s happening is when the game first loads when it’s files aren’t stored in RAM, is the game essentially freezes for a split second every time it has to load an asset that wasn’t previously loaded.
vmtouch isn’t making the hitching go away, it just making it load a little faster. This does mean that it’ll help but if you’re aware of a better solution, I can try that out as well.



I wont be using it but something I want to say is that it’s weird that it took this long. The normal version of Opera has been available on Linux for a very long time now, I don’t know exactly how long but it’s been at least since prior to May 15, 2001, from what I could find (I saw a claim that it was released for Linux in Dec 31,1997, but there’s no proof). Ever since the release of Opera GX, there was a lot of discussion about when/if GX would be available for Linux and, from what I understand, a lot of the people who used Opera on Linux wanted GX. I just don’t understand why it took them this long to release a Linux version.