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Joined 3 years ago
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Cake day: July 2nd, 2023

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  • I think is true that the idea of ultraprocessed food is not totally well defined, but I think there are some clues that help to at least identify the most important or more ultraprocessed ones. I think one tip is: industrial manufactured ingredients that can’t be find in a regular home would potentially fall in the ultraprocessed category, so from your list:

    rolled oats spun in a blender, instant oatmeal: is processed not ultraprocessed, unless the instant oatmeal it comes with ultraprocessed ingredients.

    Cookies made from unprocessed ingredients, put them in a bag and sell them on a shelf: processed. The problem here is a lot of cookies that say that they use unprocessed ingredients is just not true, but if we are talking about home made cookies with basic unprocessed ingredients they would fall as just processed.

    *Raw Milk: unprocessed Fresh, pasteurized milk : “minimally processed”

    Brown Sugar: unprocessed white sugar: processed

    white sugar and pasteurized milk mixed together: processed

    Freeze that mixture? Ultra processed.* Not true, the fact of freezing doesn’t make it ultraprocessed.

    I think the corporations are also trying to make this distinction more confusing to make the idea of ultraprocessed food les guilty, because if everything it may be ultraprocessed then none it is.









  • Ok, so if is for school, what is the context? Is a class about C#, about OOP, or programming languages, or creating a website or creating a videogame. I’ll try to cover different focuses.

    C#, if is just about the language, I’d think is a bit strange, I feel that at school level you want to relate a programming language to a more fundamental concept that you can find in other languages as well, rather than sth this specific. Anyway, things like memory management: memory allocation, value/reference, garbage collection, or things like async/await, Tasks, LINQ, polymorphism, the different types and keywords and the .NET framework are important at this level.

    C# is a multi paradigm language so you can implement stuff mainly in OOP, but also functional, imperative and others, I’m going to assume that the idea is to use it more as OOP, if you have used already OOP in Python you just need to find what are the features and constraints of C# around this compared with Python.

    A console project may help you to understand these concepts, but at the end it will depend in what you want/need to learn to focus on what kind of project is better to implement for learning. If is just the concepts in OOP in C# any simple project can help you on that, for instance you can use a Code Kata and you can add specific requirements about covering OOP concepts so you force you to learn and practice that, even if is over engineered.

    If your plan is more related to a project implementation, that’s a different story, because now you have to consider not just the building process, but also the deployment process, so not just about the language, and in this it matter less some specific stuff about the language and more about how to implement some stuff using already libraries, so is more about putting things together having in mind good practices, and also how you pack the binaries and distribute them. Other stuff, where the app will run, how do you monitor your app while is running, do you need persistence? Do you need logging, do you need security, etc.






  • I think you are missing the point, what I take from the article is the boring grinding that is too generic, you can take 3 months to do the same thing instead of 1 week, but you’ll have the same experience, that quests are generic, ok so I go to this dungeon, will be one of those where I need to collect a couple of ‘objects’ in each long path? Probably, the boss is just a generic one that do something that proba ly you’ve already seen a couple of times and it just takes time to kill it, nothing else. I’m level 53 at the moment and I can see that going to 100 is just a chore, and not really a fun one.





  • I agree with you on this, but it looks like a lot of people complains are about that the grinding was already heavy and the patch update made grinding harder or longer without adding more fun to it, just nerfing stuff, we can say that the Season itself is the fun part, mm maybe is not. So yeah, they need to nerf stuff but at the same time making it more interesting so people engage with grinding again, I can imagine that is sth hard to balance, idk. I’m just level 50 trying to get to Tier 3 with a sorcerer and I can see that is going to take some time, maybe I’m just going to get bored trying to get there.