

Some “DLC happy” games seem to work in niches while mostly avoiding the micro-transaction trap
Dude you should see the hardcore simulation scene, such as Dovetail’s Train Sim or Auran’s Trainz you buy the base, then you buy whatever maps and trains fit your niche interests within the niche of people interested in these simulators to begin with.
Auran literally has a subscription option for around $100/year that gives you access to everything and that’s actually a pretty decent price given the cost of the base game and whatever routes you may want!












This was literally the model of YCombinator initially. Get a bunch of inspired young graduates, give them the tools and resources to build a successful business in exchange for a stake in the business then roll in the dough in a decade when they own 10% of Google for example.
I suppose you could argue it’s the model of venture capital as well, invest in a company with a lot of potential when it’s in its infancy, then rake it in when they happen to own 30% of Uber 10 years later
It is funny though that the games industry seems to not see this and adapt this model because it seems like the big studios would love it