This is for people who live having colonies with 100s of colonists.
Sparta 1100
TheVillageGuy
Founder of RWP Gallery
- 40 Posts
- 34 Comments
Village Vibe adds an autonomous Village population to the player’s RimWorld maps. New Citz arrive through population events, become part of the local village population and develop lives of their own alongside the player’s colony.
• Citz are independent villagers and cannot be drafted, zoned or directly commanded • They socialise with colonists, form opinions, relationships and romances • They may aid injured colonists by fetching medicine, tending wounds, feeding them or keeping them company • They respond to fires, danger and other emergencies on the map • Nearby Citz can witness how villagers are treated • Harmful actions affect wider Village reputation and may trigger collective hostility • Relationships, reputation and hostility persist over time • Citz form couples, have children and take part in childcare • They pursue their own work, leisure, social and family priorities • Annual celebrations and other incidents create further interaction between villagers and colonists • Population size and arrival frequency can be configured or adjusted for performance
Village Vibe creates a living neighbouring population on the same map: socially connected, reactive and capable of cooperation or retaliation, but never under direct player control.
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•Can you tell if a map has been used?
2·5 months agoAh. I don’t think there is one, sadly
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•Can you tell if a map has been used?
2·5 months agoWhat is yikes about it?
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•Can you tell if a map has been used?
3·6 months agoIn the savegame you can find quest status
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•What is an item, building to feature that you have never used in this game?
9·8 months agoThe entire growth vats system
Now I understand what you’re saying
The Rimworld community is and always has been one of the most welcoming, civil, collaborative, and supportive in general and specifically nonjudgmental about play-styles
That’s one of the reasons why I still love this game. The general consensus is that Rimworld is made to be played whatever way you like. The fact that is has a scenario editor and doesn’t use achievements confirms this
I don’t think it’s accurate to map patterns from other gaming communities onto RimWorld. The comparison doesn’t fit well
even though people do get bullied as soon as a mod is “unbalanced”
How do you mean bullied?
People who want games to be hardcore just gave a fetish for suffering or something.
If that’s their way of having fun… Why not
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•The Archosphere 2- featuring Vanilla Gravship Expanded and other mods
1·10 months agocheck out https://rimworld.gallery/ and post a high res version there, if you like
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•"Fishing Spot" (Art by AeolysScribbles)
2·11 months agoYou’re just jealous because they have their own little island
Playing peaceful mode has its charms
I’ve added it
I’ve added it
Wow you’re lucky to be alive
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•"There Was a Rescue Attempt" (Art by Aeolys)
7·1 year agoWhy only on the doctors? If one of your colonists gets downed, they drop their medicine so you have even more available for the doctors!
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•"There Was a Rescue Attempt" (Art by Aeolys)
1·1 year agodeleted by creator
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•"Relaxing Socially" (Art by AsG_Alligator)
2·1 year agoI find it bizarre that colonists sit on chairs regardless of their orientation









The crucial distinction is that they replaced the engine while preserving the game’s managed-code interfaces and serialization format