

I would recommend composition over inheritance https://www.youtube.com/watch?v=74y6zWZfQKk
Then you’d have a component that enables shooting, and you can store related sound effects near that.
I love indie games and fantasy


I would recommend composition over inheritance https://www.youtube.com/watch?v=74y6zWZfQKk
Then you’d have a component that enables shooting, and you can store related sound effects near that.


Forgejo is working on forge federation, which would enable you to interact with repositories across Forgejo instances (including Codeberg). From my understanding it’s still a long way off, but it’s a super cool idea.
Because as awesome as Codeberg is, it’s still a single point of failure that has to pay bills every month. Hopefully, spreading out the load by hosting projects on separate instances will become a seamless experience once forge federation is working.
Worth pointing out that Vaultwarden refuses service when you connect to it without HTTPS, meaning wherever you host it you also need to set up some way of providing it with SSL certificates. As a newbie to self-hosting myself, this has tripped me up quite a bit.


They did a comparable campaign im Germany https://www.dw.com/en/coca-cola-rebranding-made-in-germany-image-crisis/a-73896635


I look forward to getting it whenever it doesn’t cost 80€ anymore
How accurate is the pen? I’ve read that a lot of devices that use an active pen like MPP based styluses have wobbly lines, even if you literally use a physical ruler.


Not to mention Battlefield 6, Marvel Rivals or Deadlock… there’s definitely still successful new entrants to the space.
Yeeaahh given Fairphone’s track record so far I’m gonna hold off for a bit while this gets involuntarily beta tested by others


Duck Game fits the bill
And it’s not like Blender is made for real time rendering anyways. If three seconds of video takes a day to render, that’s still fine.


This seems great until you have to reload it


From my experience Gimp also has issues when one of the screens connected to the pc has fractional scaling. It just makes the UI look like shit on all screens for some reason.


I kinda like it. But yeah, I’d prefer them to focus more on catching up on features like HDR support, or newer CSS features like anchor positioning…


I can’t think of a single Souls game where a Boss fight takes longer than ten minutes; in fact the overwhelming majority of bosses take less than five minutes per attempt.


Verstärkte Normalisierung von Home Office würde auch einiges wirken. Das würde einfach insgesamt den Verkehr reduzieren.
Ist natürlich nicht für alle Jobs eine Option, aber zb für mich ist das super. Wieso sollte ich ins Büro fahren, nur um dann von dort meine Teams Anrufe mit internationalen Kollegen zu führen?


Are they planning to follow the upstream updates from Zed, or is it a hard fork?


Sounds perfect for what this community is looking for!


Playing devil’s advocate, it’s probably more about blocking bots from creating accounts than it is about blocking privacy minded users. You just end up being collateral damage.
Obviously that still sucks, I’m just saying it’s not that simple


Like you said there’s not really a good hard definition to go by, so I think a good barometer is whether you’ve seen little to no coverage or discussion about it online.
If you want to replicate stuff across multiple separate projects, I guess the best method would be to create your own plugins: https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.html
For example you could assemble all of your custom components, including assets like sound effects, into a plugin that serves as a library of reusable components. Then you’d only need to add the plugin to whatever project you need them in and Godot would automatically take care of the file management.