

Kimia’s father is a stone cold professional. He nailed so many comedic timings.


Kimia’s father is a stone cold professional. He nailed so many comedic timings.


I run Linux at a workplace that is mostly Windows and some Mac.
Nobody notices or cares.
Everything I need runs in a browser now.
But why does everyone bring up AutoCAD? Lemmy seems to be full of AutoCAD professionals.
I sling code and documents. Linux is better for code and uses Office 365 as well as any other OS.
That’s a tough claim to defend, today, while housing, transportation, and food cost more for so many people.
But I’d just put docker in WSL if I had the misfortune of having to use it on Windows.
Oh, thanks! I might try WSL next time, should I be so unfortunate, again.
That’s one thing - installing and trying out Podman compose takes less time than remembering where to get Docker compose from.
I always at least try it first, because it’s not expensive to try.
Haha. Yes. This meme would be more fair to call “podman compose” out as “we have Docker compose at home”.
I’m not a fan of the compose pattern anyway. So it doesn’t usually bother me.
Interesting.
I used to do it the way you’re recommending (before I had podman compose), but I got tired of installing docker compose, and haven’t suffered enough for just using Podman compose, lately.
I do think more things are more likely to work the way you’re saying. Compose doesn’t seem to be standardized yet? And the original dev was probably using Docker compose - for any randomly selected project.
But when I can get away with podman compose, I do, as I recall it being much easier to setup.
Podman is the RedHat implementation of the Open Container Initiative (OCI).
A Dockerfile and a Containerfile are both OCI. Docker and Podman can generally both use either.
Contrasted with Docker, Podman has better security defaults, and installers and licenses that are both actually open source. (Parts of Docker are open source. Parts are not.)
Docker used to lead with additional features beyond OCI such as Docker Compose, but Podman Compose has been a thing for a while, now.
The more mature a product is, the more likely it works perfectly with any OCI compliant tool.
For rookie work, I feel like there’s still fair odds the developer only uses Docker and may rely on some anti-pattern that requires setting “bad security=ok” settings before their project will work in Podman.
Your mileage may vary.
I’ve had the opposite experience. Good to share our data points, though.
Docker desktop is not. (open source)
Which can be a pretty big deal.
This works out to: The product is unencumbered, but the only reliable installer is encumbered as fuck.
That’s a “no thanks”, from me.
I don’t need the sword of “Docker fucking with my colleague’s ability to collaborate” hanging over each of my projects.
I’m not mad at folks using Docker for backwards compatibility. I just don’t need to make the problem worse.


You want a toe? I can get you a toe - out of Quark’s replicator!


Yes. And honorable mention to Portal 2 which is a worthy enough successor that there’s healthy debates which chapter is best.
I realize you’ll know this, but I figure we can mention it for folks who aren’t familiar with the franchise. If they get a discount on the two-pack, it’s well worth grabbing both.


I think “Rise of the Tomb Raider” did a particularly good job of this.
It’s much more “on rails” than other games in this thread - but the mechanics, abilties and puzzles arrive at a comfortable enjoyable pace.
A great tutorial anf learning curve is what set the first Tomb Raider game apart from competitors, and I think the franchise has done well to maintain that across the many entries. Almost any entry in the Tomb Raider is a solid choice for this.
But “Rise” really stands out as an enjoyable experience with the right amount of challenge that feels really good to play, particularly late game when routinely pulling off epic movie heroic moves.
Edit: Rise of the Tomb Raider is sometimes just the “Dragon’s Lair” formula perfected, but it works.


Saints Row 3 does a very good job of introducing game mechanics.
It sometimes falters by dropping an overly hard optional mini-game in the player’s path too early without clarifying that it is optitonal.
Otherwise, nearly a perfect game to play through and unlock interesting mechanics in a relatively smooth progression.
The “crew” mechanic does a very good job as an optional any-time challenege slider. When I’m having trouble, I can “phone a friend”. (also works with actual friends - the multiplayer is great and drops into the same mechanical gameplay slots).
Saints Row IV also does this really well - but… it’s really different. It jumps the shark early and then keeps jumping back over the shark, over and over again. If that sounds fun, you’ll love it. But it’s not everyone’s cup of tea - and the game mechanics can come in uncomfortably fast if the player gets lucky in finding some unlocks before being prompted to seek them out.


Rogue Legacy is close, but it suffers from being too hard early on and maybe too easy in the late game.
Rogue Legacy 2 fixes those issues, and is really just a delight all the way through.
Rogue Legacy 2 also has accessibility settings available from the first moment of the game - so if something is throwing off my play through, I can just change it.
And the accessibility settings can be tuned in the opposite direction for bragging rights and increased challenge during replays (as a “new game plus” mechanic).


SteamWorld Dig 2 nails the learning curve for all the exploration mechanics. It’s fun early, it’s fun late, and it doesn’t overstay it’s welcome.
Edit: And the allocatable action point system provides many accessibility settings. Fall damage spoiling my play through? I move a build point into it and it goes away.
“My girlfriend turned into the moon.”