

I decompiled all of the state systems for the story and gameplay mechanics. The rendering and drawing of the models is generic as I didn’t care to emulate the nuance of the ps2 architecture. I’m actually un-baking the shading from the scene and then relighting the scene dynamically.






I will say that in an area with a lot of trucks a low lying car or motorcycle feels safer for everyone when equipped with a loud exhaust. Also if you have a standard transmission it helps indicate intention when you negotiate the clutch from a full stop as well.