• zero_spelled_with_an_ecks@programming.dev
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    24 days ago

    Just because I think a) Vivec is holding the city hostage with that giant rock b) Vivec murdered the Nerevarine c) kwama egg miners should be able to unionize? Are those views so extreme?

  • AnarchistArtificer@slrpnk.net
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    24 days ago

    A while back, I was talking to some people at a bar and the discussion turned to Skyrim Vs Oblivion, with Oblivion being the table’s preference due to being less dumbed down than Skyrim. I chipped in something like “if that’s what you like about games, then Morrowind’s where it’s at”, to which someone quipped “you’re showing your age there”.

    I admit, I took a little bit of psychic damage from that. I’m only 29, so pretty young compared to most Morrowind fans, but I was the second oldest person in this discussion. Part of me still thinks of Zoomers as teenagers

    • mrgoosmoos@lemmy.ca
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      24 days ago

      I want to go to your bar

      also, I’m older than you but haven’t played morrowind yet. been waiting until I can set aside a few hours a week reliably

    • VindictiveJudge@lemmy.world
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      22 days ago

      Oblivion is enough of a disaster implementation-wise that technically having greater mechanical complexity doesn’t concern me in the slightest. And Oblivion’s writing is, to me, a low point in both the series and Bethesda’s body of work as a whole. Skyrim’s writing isn’t amazing, but the moment-to-moment gameplay being less frustrating gives it the win for me, between the two.

      Morrowind is great, though. Probably the best world building I’ve seen in a game.

  • starik@lemmy.zip
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    24 days ago

    I just played through Elder Scrolls V for the first time recently. That game is so damned clunky, I can’t imagine trying to wade through the same thing but 2 versions earlier.

    • rumschlumpel@feddit.org
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      24 days ago

      Morrowind’s combat system is indeed complete ass even compared to Skyrim, but it makes up for it with awesome world building, extremely visually interesting set pieces (everything looks so alien and I love it for that) and a crafting system that lets you bypass most of the combat tedium within an hour or two (mostly alchemy).

    • kewwwi@lemmy.world
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      24 days ago

      you’d be mostly right about TES4: Oblivion, but Morrowind is a completely different clunk from it’s sequels.

    • yermaw@sh.itjust.works
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      24 days ago

      I’m cross that oblivion got a remake but not morrowind. If they made morrowind but made actual combat animations instead of “lol u miss” “lol u sure suck at destruction spells” i think it would be a lot more popular with the youngins.

      • Cethin@lemmy.zip
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        24 days ago

        I agree that it deserves it more, but I don’t agree that I think they’d improve it. We’d get higher quality models and textures, and maybe an improved lighting solution, but I think they’d mess up the game. They’d simplify it. Also, they’d probably make a unified UI with consoles, like the later games have, and not have the very good UI we have for PC Morrowind.

      • Bytemeister@lemmy.world
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        23 days ago

        I really like the spell failure chance. It was a lot of fun making wild ass spells that had like a 50-75% chance of working. Getting one of those to pop off in a fight just felt so satisfying compared to the instant gratification you get for casting spells now.

        I’d really like to see more spellmaking options, like the option to set the mana used for the spell, where setting less increases the failure chance, but using more makes the spell more reliable. Or maybe let the player add failure effects (like burden, paralysis, summon hostile creatures, bounce back…etc) for a reduction in spell failure chance.

        • yermaw@sh.itjust.works
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          22 days ago

          Oh yeah im 100% with you, I was just thinking instead or saying “lol no” your fingers got burned or a little fizzle and pop or something. With the attacking instead of popping up “your attack missed” have the enemy dodge, or your sword clearly fumbles.

          Still have the same chance in the background just have it play out properly visually.

    • Gabadabs@lemmy.blahaj.zone
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      24 days ago

      That’s hardly a fair judge of Morrowind, it’s very different from Skyrim. Oh it’s definitely clunky, but what we got with Skyrim was very streamlined in ways that hurt the role-playing elements. Morrowind is a little bit tougher to get into, but really rewards you for your time.

    • stupidcasey@lemmy.world
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      24 days ago

      You obviously didn’t encounter any of the randomized unplanned interactive experience enhancing physics anomalies (Bugs) that is the best part.

  • ryathal@sh.itjust.works
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    23 days ago

    I’m a fan of Morrowind as a memory. I don’t want to ever play it again, but it was extremely fun as a kid growing up.

  • cyberwitch@reddthat.com
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    22 days ago

    I love that Daggerfall is one big quest to be to go-for to secure power for the ultrawealthy but you can easily go “nah,” or even play them off eachother.

  • NotASharkInAManSuit@lemmy.world
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    22 days ago

    There is a portmaster version of OpenMW that lets you play Morrowind on a handheld emulator, it takes up less memory than Celeste. I’ve been playing it on my Miyoo Flip and it kind of blows my mind.

      • But_my_mom_says_im_cool@lemmy.world
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        22 days ago

        Nobody should be listening to wrestlers political opinions. Especially ones still employed by that company.

        Mick foley is the only one with some balls and ethics who gave up the money to cal out Trump