• ZeroHora@lemmy.ml
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      1 year ago

      By their logic you need to play Andromeda to understand the ME5? ME5 is a direct sequel of Andromeda? ME5 doesn’t make any sense

  • kugmo@sh.itjust.works
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    1 year ago

    Hey EA got rid of the writers for the last Dragon Age, so maybe this’ll be better.

    • JasSmith@sh.itjust.works
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      1 year ago

      That gives me a little hope but who hired them and allowed that writing to remain in the game? Are they fired too?

      • kugmo@sh.itjust.works
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        1 year ago

        I’d hope so. Also I’d hope Taash’s character designer was fired as the writer was also fired.

  • ILikeBoobies@lemmy.ca
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    1 year ago

    It’s pretty normal to need more people at the start of development than at the end

      • ILikeBoobies@lemmy.ca
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        1 year ago

        Why do you think that?

        As an example, the art should be finished in time for the level designers to add it to their levels

    • cygnus@lemmy.ca
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      1 year ago

      I like NMS but it’s just about the opposite of the polished writing that the first 2.75 Mass Effect games delivered.

      • voluble@lemmy.ca
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        1 year ago

        I might be the only one, but I really liked the ending of Mass Effect 3. I appreciated that at the end, there are things that you can’t save, all the choices you’ve made in aggregate sometimes don’t make the difference you think they will, and at this grand level, maybe nothing you do will feel like the ‘right’ thing to do. I thought there was a really unique, deep sort of meta-philosophy about that.

        I also played the games back-to-back over the course of a few weeks, not as they were released. Part of me wonders if it would be possible to have an ending to the trilogy that satisfied the sort of player who played the games over the long arc of their release and spent years casting their imaginations toward an ending.