

I grabbed YL as Epics freebie at some point and was very hyped since at our place we just love co-op gaming. Turned out that the second player could have an unplugged controller as well, it wouldn’t change anything. We played 5 minutes total.


I grabbed YL as Epics freebie at some point and was very hyped since at our place we just love co-op gaming. Turned out that the second player could have an unplugged controller as well, it wouldn’t change anything. We played 5 minutes total.


I’m bad at parrying bit would like to become a bit better at it too improve as a gamer. However, there’s a resource issue that I often see in games (especially f/tps, not talking about fighting games): both dodge and parry usually cost something like stamina consumption. The only way to regain stamina while defending is actually to avoid hits by good placement but without dodging / dashing. It’s slower, more difficult but really satisfying because you have enough stamina to deal great damage at any time. It is usually my way of handling combats.
Did that years ago, just called it cds. I also have an “up” command which is an alias to “cds …”. Oh, and I have a “setup server_name” they copy all my aliases to a server and create an alias that allow me to “ssh -A server_name” using only server_name.


Oh boy, I am so glad Nintendo franchises do not appeal to me visually so I don’t have to bother with all that.


It is a reference to the Superman film (1978). This scene was truly scary when I was a kid and its weirdness very likely has something to do with it.
Same here even without dangerous activities. I may look up where my partner is at the end of the working day. Still in the office? May be a rough day, I can think about some nice dinner and serve a glass of wine 30 seconds before she comes back home.


I’ve been through it with LinkedIn recently: account randomly locked and an official ID was requested from me. No way, I managed to get my account deleted without an ID.


Oh right! It’s not a spoiler, it was one one the announced features, I just misused solo vs single-player.


Didn’t play the first one yet, but your insight is very interesting. Honestly, I cannot understand why any game wouldn’t offer the “storytelling” mode. It’s a solo game, just let people play how they want to. It’s like selling a toy car and saying “You can only drive it on a carpet with four wheels touching the ground at any time”. Nope, my (hypothetical) toy cars will be goddamn submarines if I want them to.
Fallout games allow you to be as slow as you want with the right builds. It’s never too fast tbh.
Great insights, thank you a lot!


I agree, feels a lot like Fate. Well, the no-stats approach using different dice is interesting and worth to be noted. I’d try it on a few random scenes just to test it and to see what question would emerge. But yeah, I already foresee quite a few.
I also like the galton-board stress approach. I used a similar thing in my latest game. It’s not necessarily better than any other system but it’s a bit of fresh air and a pretty little mechanic which is rarely (never?) used.


Not only higher, but also more stable since, unlike bonuses, a salary cannot be cancelled for some reason.


Honestly, there’s nothing you can really miss IMO, the game presents everyone and everything in a nice and smooth way and you won’t ever be lost.


Just Cause series is great for that, JC3 being an absolute joy of free movement. I used to spend hours just gliding with grappling hook and fly suit.


Loved Steep and have tons of hours on it. However, my issue with it is that it is a purchase for a single playthrough: there’s no way to start over. I didn’t play in years, mostly forgot how to play and would like to have a few tutorials, rediscover the open world again, etc.


Well, I will just stick to PC and Steam Deck even if I consider price/hour money.
Wow, that seems to be a great supplement! I might look into buying a pdf only somewhere (I already have lots of maps and minis) but if I cannot find one… Well, there’s never too many maps and minis, right?.. Right?
Well, it wasn’t all in the same session but 3-4 sessions total. Before the last combat I understood that they were never going to reach to the dragon and designed the combat differently.
I have a weird feeling about that one. Feels like it should have been a VR game but it was reviewed to be a flat screen after all. Also, I am personally more and more inclined to play couch coop instead of online co-op so this title wouldn’t just work.